God Wars Dungeon

The God Wars Dungeon (or "GWD") is a dungeon where armies of various gods fight - left over from the Gielinorian God Wars.

Recommended items
(to access the dungeon itself for the first time) - A second rope will be needed if venturing into Saradomin's Encampment on the first visit.
 * Rope
 * Ring of life (if solo'ing and/or first-timing)
 * Several Prayer potions or Super restore potions
 * Level 70 Armour and Equipment
 * Several Saradomin brews
 * 15+ Monkfish or better food
 * One-click teleport (such as teleport tablets)
 * Super combat potions or Super sets (optional)
 * Anti-poison++ (only needed if planning to fight K'ril Tsutsaroth)
 * Stat restore potion (for recovering from the icy area above the dungeon for the short haul)

Additional Items
The following items are needed to enter a particular god's lair.
 * Crossbow and Mith grapple (Armadyl's Eyrie)
 * Rope (Saradomin's Encampment)
 * Hammer (Bandos' Stronghold)

God-related Protection
All monsters in the dungeon are aggressive to any player unless they have equipped at least one item that is devoted to their god. Aggression remains for a monster until the battle is over whether this be one of the combatants dying or leaving the area. As such, unequipping and re-equipping a piece of equipment will cause monsters in your vicinity to become aggressive but not re-tolerant.

Only one item devoted to a god is required to soothe all of his soldiers and having items devoted to a different god or gods will not cancel out the effect of any other piece of equipment. Appropriately, full tolerance from all monsters in the main dungeon only normally requires 4 total pieces of equipment: 1 attuned to each god. For example, equipping an Armadyl pendant, Ancient mace, Zamorak platelegs, and Saradomin cloak will render every combatant unaggressive.

When considering what protection is required to bring, it should be noted that in the main dungeon, there will be no followers of the god diagonally across from that section in the vicinity; the one exception to this is followers of Zamorak, who are dispersed everywhere within the dungeon. Within the god encampments, only protection for that god's followers and protection for Zamorak's followers are required. Each encampment only contains combatants of that god and a small, diffuse number of Zamorakians, except Zamorak's Fortress, which only contains Zamorakian followers.

Remember that wielding respective equipment in the dungeon will make monsters following a respective god unaggressive. Without them, players will be subject to attack by that group of followers.